AoeStats
← SharanamGanesha

Nomad

508092299Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 30m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
982
+14
🇨🇴 Byzantines · Colombia
939
+15
🇨🇴 Persians · Colombia
928
+16
🇳🇮 Aztecs · Nicaragua
945
-46
🇺🇦 Slavs · Ukraine
931
-15
🇲🇽 Goths · Mexico
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 780 17:05 29:41 — ⚔ Fish Boom into Towers FC
22 659 14:53 — — ⚔ Towers into Fish Boom into Scouts into Skirms
16 469 16:19 25:59 — ⚔ Tower Rush
15 439 14:05 21:34 — ⚔ Fish Boom into Archers into Galleys
12 371 14:37 25:58 — ⚔ Fish Boom into Fire Galleys into Scouts
11 319 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,025 4,575 2,740 750 15,090 15,699
4,825 5,275 1,840 900 12,840 13,643
5,220 3,548 985 635 10,388 11,786
3,725 3,660 300 1,500 9,185 9,670
2,975 3,800 0 475 7,250 7,807
1,150 825 190 100 2,265 2,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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