AoeStats
← SharanamGanesha

MegaRandom

508018318Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 38m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
971
+16
🇺🇦 Dravidians · Ukraine
932
+18
🇪🇸 Turks · Spain
982
-17
🇪🇸 Britons · Spain
963
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,063 15:20 18:34 — ⛏ Fish Boom FC
21 822 12:23 19:09 — ⛏ Fish Boom FC
18 708 15:06 22:15 — ⛏ Fish Boom FC
12 458 12:47 22:39 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,210 6,212 3,840 950 21,212 22,688
8,155 7,425 3,000 1,600 20,180 23,715
6,200 6,363 3,425 1,105 17,093 16,886
6,725 6,955 1,070 950 15,700 15,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.