AoeStats
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MegaRandom

508954686Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 59m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Cumans · Greece
741
+17
🇬🇷 Slavs · Greece
714
+18
🇧🇷 Hindustanis · Brazil
772
-46
🇹🇷 Khmer · Türkiye
758
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,187 9:27 18:31 44:01 ⛏ Fast Castle
14 829 9:58 22:07 36:24 ⛏ Fast Castle
14 856 10:58 18:15 32:57 ⛏ Fast Castle
13 802 14:41 23:45 37:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,140 15,970 16,200 2,350 62,660 64,481
25,580 15,985 14,140 1,400 57,105 62,269
10,375 19,560 9,975 4,750 44,660 53,085
22,130 11,620 7,880 2,150 43,780 51,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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