AoeStats
← TERRES300

Fortress

510224864Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1574
+3
🇺🇸 Hindustanis · United States
1120
+17
🇺🇸 Japanese · United States
1059
+19
🇦🇷 Turks · Argentina
1011
+21
🇨🇳 Khitans · China
1175
-16
🇨🇳 Saracens · China
1161
-16
🇲🇽 Aztecs · Mexico
1155
-14
🇹🇼 Mongols · Taiwan
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,882 7:59 11:33 28:50 ⛏ Fast Castle
42 2,178 8:24 12:22 30:50 ⚔ FC into Skirms
37 1,903 6:55 10:55 27:57 ⛏ Fast Castle
25 1,287 7:16 12:48 26:07 ⛏ Fast Castle
20 1,021 8:48 13:00 32:17 ⛏ Fast Castle
19 1,001 7:16 12:29 27:08 ⛏ Fast Castle
15 755 8:10 13:19 27:22 ⛏ Fast Castle
13 671 7:44 12:55 26:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,215 22,715 13,010 1,800 63,740 70,373
31,055 21,625 10,140 300 63,120 65,887
26,045 22,470 11,040 1,335 60,890 72,688
17,520 26,990 11,175 4,405 60,090 78,136
25,420 9,350 19,555 2,875 57,200 61,221
22,575 12,875 10,930 2,395 48,775 54,884
18,760 10,240 12,350 1,035 42,385 65,943
15,355 11,685 4,385 880 32,305 37,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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