AoeStats
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Lombardia

510220013Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1217
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1199
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1143
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1163
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Player eAPM Actions Feudal Castle Imperial Opening
59 2,607 10:01 17:36 — ⛏ Fast Castle
56 2,441 10:03 14:16 35:25 ⛏ Fast Castle
43 1,897 9:51 20:27 35:55 ⚔ Scout Rush
41 1,822 10:44 15:24 41:11 ⛏ Fast Castle
36 1,581 12:04 21:43 — ⛏ Fast Castle
31 1,358 11:16 16:12 38:48 ⛏ Fast Castle
20 866 13:45 18:26 37:24 ⛏ Fast Castle
20 886 11:47 16:07 33:30 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,415 15,506 10,460 1,690 48,071 56,629
15,445 16,867 6,865 2,370 41,547 48,076
15,270 10,135 9,725 2,955 38,085 41,270
18,325 10,266 8,375 880 37,846 38,603
16,635 7,356 8,690 880 33,561 38,423
14,045 8,255 8,500 2,250 33,050 41,397
10,725 11,321 6,350 4,235 32,631 35,046
12,920 9,019 5,725 1,575 29,239 31,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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