AoeStats
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Fortress

509682162Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 42m 56s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1122
+14
🇺🇸 Jurchens · United States
1107
+15
🇺🇸 Armenians · United States
1106
+15
🇹🇷 Lithuanians · Türkiye
1104
-15
🇭🇰 Poles · Hong Kong SAR China
1089
-15
🇹🇷 Ethiopians · Türkiye
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,405 7:17 13:20 23:58 ⛏ Fast Castle
25 1,076 7:05 12:40 29:48 ⛏ Fast Castle
23 982 8:03 12:54 26:30 ⛏ Fast Castle
19 815 7:49 11:55 23:32 ⛏ Fast Castle
18 782 7:30 11:35 24:36 ⛏ Fast Castle
15 650 6:24 15:06 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,325 12,375 18,720 1,205 60,625 64,820
28,355 11,105 12,985 3,015 55,460 61,412
28,265 10,270 7,305 1,815 47,655 51,410
20,095 15,010 8,900 1,745 45,750 50,377
8,190 9,975 7,975 3,020 29,160 39,881
9,680 8,040 6,435 1,750 25,905 30,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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