AoeStats
← krikoO

Arena

509596613Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 89m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1066
+14
🇹🇷 Ethiopians · Türkiye
1057
+14
🇩🇪 Japanese · Germany
926
+19
🇩🇪 Persians · Germany
911
+20
🇫🇷 Persians · France
1042
-18
🇮🇩 Lithuanians · Indonesia
1016
-17
🇨🇳 Chinese · China
989
-16
🇦🇺 Mongols · Australia
978
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 3,523 10:35 14:49 31:29 ⛏ Fast Castle
36 3,248 10:41 16:50 32:35 ⛏ Fast Castle
29 2,591 10:29 14:39 32:40 ⛏ Fast Castle
27 2,402 10:00 17:41 34:00 ⛏ Fast Castle
25 2,217 11:58 16:47 49:54 ⛏ Fast Castle
23 2,103 12:14 16:57 33:47 ⛏ Fast Castle
20 1,830 12:13 19:16 36:56 ⛏ Fast Castle
18 1,584 10:55 19:12 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,870 61,765 51,020 4,660 180,315 184,184
68,795 42,055 45,235 4,950 161,035 199,256
83,680 29,205 41,410 3,125 157,420 168,186
27,955 43,820 26,220 3,960 101,955 103,514
42,950 32,983 22,305 2,165 100,403 124,024
45,915 37,545 8,080 2,875 94,415 145,180
35,720 33,260 19,565 3,630 92,175 101,888
29,405 27,285 9,715 2,360 68,765 79,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.