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African Clearing

505366273Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1824
+14
🇺🇸 Chinese · United States
1803
+14
🇦🇷 Hindustanis · Argentina
1796
+15
🇲🇽 Khmer · Mexico
1710
+19
🇲🇽 Magyars · Mexico
1829
-18
🇵🇪 Bohemians · Peru
1785
-16
🇦🇷 Cumans · Argentina
1732
-14
🇦🇷 Georgians · Argentina
1725
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 3,285 12:00 25:04 — ⚔ M@A into Archers
62 2,796 11:09 28:14 — ⚔ Archers into Fish Boom
58 2,612 11:59 28:38 — ⚔ Archers into Skirms
58 2,591 12:05 23:15 — ⚔ Scout Rush
50 2,256 11:34 25:27 42:48 ⚔ Archers into Towers into Skirms
42 1,888 11:31 26:56 — ⚔ Archers into Towers
37 1,672 12:34 26:21 44:28 ⚔ Scouts into Towers into Skirms
33 1,495 12:24 21:59 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,035 13,827 7,745 1,820 40,427 40,111
10,815 13,443 8,030 1,115 33,403 34,185
14,120 11,404 5,430 2,035 32,989 32,554
12,495 11,083 5,615 2,300 31,493 34,978
11,850 12,065 4,615 2,150 30,680 30,631
10,800 10,738 6,790 2,000 30,328 31,534
9,955 11,030 6,100 2,370 29,455 29,076
7,145 11,685 4,565 625 24,020 24,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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