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Black Forest

510237769Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 36m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
966
+16
🇨🇴 Turks · Colombia
951
+16
🇺🇸 Persians · United States
997
-17
🇺🇸 Slavs · United States
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,159 11:21 17:41 31:42 ⛏ Fast Castle
18 654 11:39 16:45 33:05 ⛏ FC into Fish Boom
13 482 10:11 20:31 — ⛏ Fast Castle
9 344 16:14 22:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,155 5,620 3,775 1,630 23,180 29,164
10,045 7,097 4,575 740 22,457 24,009
10,080 6,569 2,425 930 20,004 22,848
9,050 5,519 4,585 705 19,859 25,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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