Four Lakes
509785908Analyzed1v1 RM
·
3d ago on Sep 28, 2026·
37m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
sahlipablo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
sahlipablo
D
Feudal Age
11:50
vs 10:51
btm 24%
Castle Age
23:33
vs 20:09
btm 17%
Imperial Age
34:55
vs 36:23
top 37%
eAPM
10
vs 32
btm 3%
First military
14:00
vs 12:45
btm 38%
▼
Slow Feudal Age at 11:50 — slower than 76% of analysed players on Four Lakes
▼
Slow Castle Age at 23:33 — slower than 83% of analysed players on Four Lakes
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 3:18 of the first 23:33 — keep villagers queued
Rhomduil8014
B
Feudal Age
10:53
vs 10:51
btm 48%
Castle Age
21:44
vs 20:09
btm 32%
Imperial Age
29:30
vs 36:23
top 5%
eAPM
12
vs 32
btm 5%
First military
11:33
vs 12:45
top 34%
▲
Fast Imperial Age at 29:30 — faster than 95% of analysed players on Four Lakes
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 19s across the first 21:44