AoeStats
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Nomad

509499536Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 49m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
1005
+10
🇨🇱 Chinese · Chile
920
+13
🇨🇱 Cumans · Chile
871
+14
🇨🇱 Magyars · Chile
896
-14
🇩🇪 Persians · Germany
849
-12
🇷🇺 Italians · Russia
822
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,835 13:21 19:29 38:08 ⛏ Fish Boom into Galleys FC
20 992 17:32 23:57 44:32 ⛏ Fish Boom into Fire Galleys FC
16 785 13:20 23:18 34:35 ⚔ Scout Rush
15 725 15:46 27:22 46:00 ⚔ Fish Boom into Scouts
12 608 17:31 25:15 — ⛏ Fast Castle
9 466 18:34 30:14 —

Resources

Player Food Wood Gold Stone Spent Collected
22,280 17,053 14,420 1,500 55,253 63,927
15,635 14,310 7,535 2,000 39,480 42,813
16,705 7,445 8,770 3,710 36,630 38,423
13,685 10,393 7,175 950 32,203 36,395
7,180 8,689 425 300 16,594 16,395
7,745 5,730 490 1,500 15,465 15,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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