AoeStats
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Arena

510305929Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 44m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Spanish · Malaysia
963
+13
🇧🇷 Cumans · Brazil
957
+13
🇨🇳 Khmer · China
909
+15
🇸🇪 Japanese · Sweden
808
+19
🇫🇷 Britons · France
941
-17
🇮🇹 Burgundians · Italy
876
-15
🇮🇹 Saracens · Italy
875
-14
🇬🇧 Muisca · United Kingdom
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,714 12:15 16:20 33:48 ⛏ Fast Castle
35 1,543 10:30 15:55 33:26 ⛏ Fast Castle
33 1,455 10:04 13:53 27:32 ⛏ Fast Castle
22 994 10:35 23:07 39:46 ⚔ FC into Towers
20 879 9:41 17:16 44:18 ⛏ Fast Castle
18 798 10:41 18:03 34:04 ⛏ Fast Castle
9 421 13:01 18:19 — ⛏ Fast Castle
9 406 9:55 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,750 10,170 13,065 3,550 53,535 71,897
21,955 14,205 9,940 1,650 47,750 59,182
17,735 9,250 10,800 3,200 40,985 43,243
16,400 7,075 7,050 2,375 32,900 37,185
15,050 9,123 6,525 1,600 32,298 38,910
10,335 13,135 6,515 1,975 31,960 35,172
9,400 7,415 3,965 1,600 22,380 24,702
4,180 3,800 250 850 9,080 8,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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