AoeStats
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Nomad

510078930Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Armenians · Malaysia
949
+14
🇧🇷 Malay · Brazil
828
+18
🇨🇳 Goths · China
897
-16
🇬🇧 Teutons · United Kingdom
883
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,627 17:19 28:48 45:17 ⚔ Fish Boom into M@A
35 1,631 13:23 22:54 31:37 ⛏ Fish Boom
29 1,370 14:05 32:29 —
11 519 15:17 22:01 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,455 14,935 8,410 1,400 37,200 46,427
12,035 10,151 5,875 2,630 30,691 34,604
10,275 4,870 1,705 975 17,825 19,735
5,575 6,815 1,595 1,940 15,925 18,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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