AoeStats
← kingadelbern

Enclosed

505690022Analyzed
1v1 RM · 21d ago on Sep 10, 2026· 79m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
630
+16
🇦🇷 Maya · Argentina
639
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,677 10:46 22:57 37:53 ⚔ Archer Rush
15 1,157 12:23 20:04 43:33 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,615 22,800 22,360 4,365 77,140 83,315
17,645 20,094 14,970 4,745 57,454 77,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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