AoeStats
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MegaRandom

508293028Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 53m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Slavs · Pakistan
1509
+8
🇩🇪 Maya · Germany
1417
+11
🇰🇷 Britons · South Korea
1280
+17
🇮🇳 Bulgarians · India
1123
+23
🇩🇰 Portuguese · Denmark
1359
-17
🇩🇰 Burgundians · Denmark
1305
-15
🇩🇪 Mongols · Germany
1281
-14
🇩🇪 Poles · Germany
1259
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,109 8:52 20:02 37:54 ⚔ Archer Rush
40 2,132 9:39 16:36 36:41 ⚔ FC into Archers
37 1,969 9:49 24:20 41:01 ⚔ Archer Rush
37 1,950 10:47 17:11 40:37 ⛏ Fast Castle
35 1,867 9:28 20:06 32:54 ⚔ Scout Rush
33 1,772 10:13 14:19 35:19 ⛏ Fast Castle
30 1,610 11:58 19:08 42:16 ⛏ Fast Castle
22 1,145 12:03 16:11 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,300 20,940 19,670 4,685 84,595 86,494
40,850 11,945 17,325 3,405 73,525 77,550
25,700 24,014 15,725 2,015 67,454 70,622
32,545 20,218 11,285 2,435 66,483 71,509
29,575 14,826 19,120 1,950 65,471 69,772
13,125 18,914 18,700 3,610 54,349 66,923
17,875 18,765 12,270 1,675 50,585 59,940
18,630 12,762 10,775 1,265 43,432 48,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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