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Arena

508275235Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
1487
+17
🇵🇰 Malians · Pakistan
1473
+17
🇩🇪 Armenians · Germany
1461
+18
🇷🇺 Burmese · Russia
1457
+18
🇭🇰 Japanese · Hong Kong SAR China
1598
-22
🇧🇷 Hindustanis · Brazil
1482
-17
🇺🇸 Goths · United States
1474
-16
🇹🇼 Tatars · Taiwan
1438
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,560 10:59 14:56 29:46 ⛏ Fast Castle
41 1,846 10:09 16:17 30:17 ⛏ Fast Castle
38 1,712 10:08 13:51 30:23 ⛏ Fast Castle
32 1,425 12:13 16:10 38:52 ⛏ Fast Castle
32 1,461 10:55 14:44 37:12 ⛏ Fast Castle
31 1,386 11:22 15:25 36:50 ⛏ Fast Castle
26 1,177 10:49 14:58 29:26 ⛏ Fast Castle
23 1,050 10:46 14:52 43:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,820 20,150 18,355 1,285 75,610 79,032
15,085 24,095 15,500 6,700 61,380 68,151
22,130 23,520 10,365 2,675 58,690 68,094
25,795 16,805 9,605 1,510 53,715 58,514
23,905 15,500 6,540 2,280 48,225 55,712
18,570 16,470 5,770 1,440 42,250 46,145
15,575 17,112 5,820 1,250 39,757 43,864
13,200 11,231 2,765 2,870 30,066 31,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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