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Arena

508254761Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 67m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1505
+15
🇫🇮 Saracens · Finland
1501
+15
🇦🇷 Vietnamese · Argentina
1501
+15
🇨🇴 Huns · Colombia
1455
+17
🇵🇰 Teutons · Pakistan
1508
-17
🇲🇽 Jurchens · Mexico
1490
-16
🇮🇳 Franks · India
1476
-15
🇦🇷 Vietnamese · Argentina
1431
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,773 10:21 14:41 32:04 ⛏ Fast Castle
47 3,177 11:29 15:34 29:11 ⛏ Fast Castle
43 2,850 11:36 15:37 30:41 ⛏ Fast Castle
40 2,701 11:58 19:23 37:23 ⛏ Fast Castle
39 2,631 10:24 16:51 34:55 ⛏ Fast Castle
35 2,327 10:23 14:22 31:54 ⛏ Fast Castle
35 2,373 11:36 15:33 34:10 ⛏ Fast Castle
23 1,536 8:32 30:27 47:38 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
53,500 53,055 12,945 3,570 123,070 135,736
49,375 27,250 36,945 8,745 122,315 138,551
72,580 16,765 29,425 3,055 121,825 136,490
56,020 42,420 12,755 1,050 112,245 121,339
41,905 40,933 17,690 4,580 105,108 110,311
30,525 44,325 16,440 3,795 95,085 104,962
49,200 21,490 15,010 1,125 86,825 92,724
25,440 31,070 8,150 1,675 66,335 72,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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