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MegaRandom

507694620Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 46m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Mongols · South Korea
1500
+14
🇺🇸 Wei · United States
1474
+15
🇫🇷 Ethiopians · France
1463
+16
🇰🇷 Britons · South Korea
1452
+16
🇨🇳 Persians · China
1597
-21
🇵🇰 Maya · Pakistan
1512
-18
🇹🇷 Huns · Türkiye
1385
-12
🇷🇺 Poles · Russia
1329
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,862 9:17 20:48 — ⚔ Archer Rush
56 2,624 8:48 23:11 — ⚔ Archer Rush
47 2,199 9:10 29:49 — ⚔ Scout Rush
44 2,080 10:04 23:30 — ⚔ Scout Rush
41 1,946 10:48 15:19 — ⛏ Fast Castle
37 1,723 9:16 27:52 — ⚔ Archer Rush
34 1,608 8:14 23:59 41:04 ⚔ Scout Rush
28 1,302 8:30 24:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,260 22,369 7,340 5,800 56,769 62,725
23,410 15,823 5,250 3,875 48,358 50,302
27,940 13,115 5,645 1,000 47,700 48,642
10,950 19,836 9,520 2,985 43,291 43,419
13,825 14,925 6,055 1,775 36,580 39,456
10,740 17,482 5,240 1,875 35,337 36,526
12,945 7,302 3,615 2,625 26,487 30,266
5,185 5,981 1,690 1,775 14,631 15,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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