AoeStats
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Fortress

507693815Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 3m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Dravidians · Pakistan
1500
+12
🇨🇳 Sicilians · China
1454
+14
🇿🇦 Georgians · South Africa
1375
+17
🇨🇳 Bohemians · China
1346
+18
🇨🇳 Burgundians · China
1437
-17
🇨🇳 Goths · China
1424
-16
🇨🇳 Italians · China
1400
-15
🇭🇰 Vietnamese · Hong Kong SAR China
1341
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 119 — — —
34 115 — — —
32 108 — — —
30 104 — — —
26 90 — — —
25 85 — — —
23 78 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 0 50 0 800 955
350 200 0 0 550 564
550 0 0 0 550 804
400 100 0 0 500 660
450 0 0 0 450 718
300 100 0 0 400 580
400 0 0 0 400 834
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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