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Arena

507690819Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 29m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1573
+11
🇨🇳 Poles · China
1536
+13
🇨🇳 Teutons · China
1527
+13
🇭🇺 Romans · Hungary
1516
+13
🇵🇰 Teutons · Pakistan
1514
-14
🇲🇽 Aztecs · Mexico
1451
-12
🇮🇹 Khmer · Italy
1446
-12
🇧🇪 Vietnamese · Belgium
1440
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 1,681 10:58 14:40 — ⛏ Fast Castle
49 1,466 10:52 14:30 28:59 ⚔ FC into Scouts
33 982 11:22 15:21 — ⛏ Fast Castle
33 968 8:20 23:36 — ⚔ Towers FC
31 918 8:54 15:46 — ⛏ Fast Castle
31 924 10:34 14:27 — ⛏ Fast Castle
26 776 9:02 26:03 — ⚔ Archer Rush
24 727 11:24 15:33 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,720 8,595 3,290 200 25,805 27,051
12,135 8,755 2,475 850 24,215 25,449
9,970 8,915 2,230 950 22,065 24,072
5,300 8,450 3,275 200 17,225 21,209
8,885 5,330 1,800 300 16,315 22,036
5,075 5,945 890 510 12,420 13,235
4,250 5,558 1,830 430 12,068 13,171
5,825 4,088 575 700 11,188 12,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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