AoeStats
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Black Forest

507594225Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 53m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Khmer · Pakistan
1499
+15
🇩🇪 Saracens · Germany
1468
+16
🇨🇦 Italians · Canada
1426
+18
🇰🇷 Ethiopians · South Korea
1272
+24
🇨🇦 Persians · Canada
1532
-21
🇧🇷 Tupi · Brazil
1490
-19
🇲🇽 Magyars · Mexico
1430
-17
🇹🇷 Bohemians · Türkiye
1404
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,150 9:48 26:38 31:43 ⚔ Archers into Fast Imp
46 2,449 10:56 14:14 31:54 ⛏ Fast Castle
40 2,149 10:37 14:37 33:25 ⛏ Fast Castle
38 2,019 11:14 15:36 37:55 ⛏ Fast Castle
37 1,971 13:06 22:24 37:13 ⚔ Archer Rush
36 1,943 10:31 22:10 34:46 ⚔ M@A into Towers FC
35 1,884 11:50 14:53 30:11 ⛏ Fast Castle
22 1,161 13:36 17:25 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,245 31,285 38,090 950 124,570 129,738
48,520 23,459 17,180 5,170 94,329 103,534
26,055 20,074 18,710 3,120 67,959 98,557
24,115 21,327 12,580 5,135 63,157 67,869
22,810 14,104 19,100 4,285 60,299 73,497
22,550 27,955 7,630 2,155 60,290 69,490
15,450 22,645 21,110 1,030 60,235 65,839
24,025 22,624 5,460 1,350 53,459 57,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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