AoeStats
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Nomad

510572216Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 47m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1065
+17
🇩🇪 Japanese · Germany
1059
+18
🇩🇪 Huns · Germany
1058
+18
🇸🇪 Britons · Sweden
1119
-19
🇫🇷 Japanese · France
1106
-18
🇫🇷 Persians · France
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,614 16:23 20:47 39:52 ⛏ Fish Boom FC
34 1,620 14:18 20:08 39:24 ⛏ Fish Boom FC
25 1,211 13:09 24:27 37:49 ⚔ Scout Rush
22 1,046 14:14 23:30 35:31 ⚔ Fish Boom into M@A into Fire Galleys
19 925 14:55 22:29 39:58 ⛏ Fish Boom into Galleys FC
17 832 16:50 24:51 34:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,295 14,105 12,985 6,150 53,535 57,940
24,365 11,840 14,425 2,480 53,110 58,385
18,115 15,430 6,355 850 40,750 41,813
13,640 15,225 4,565 1,150 34,580 34,687
9,350 13,340 7,655 1,800 32,145 41,622
13,505 9,631 6,180 2,000 31,316 33,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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