AoeStats
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Lombardia

510163630Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 18m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1003
+11
🇵🇱 Mapuche · Poland
944
+13
🇫🇷 Magyars · France
939
+13
🇵🇪 Portuguese · Peru
930
+30
🇬🇧 Franks · United Kingdom
997
-17
🇧🇷 Franks · Brazil
881
-32
🇧🇷 Celts · Brazil
836
-11
🇧🇷 Teutons · Brazil
818
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 686 9:28 — — ⚔ Scout Rush
37 691 12:53 18:15 — ⛏ Fast Castle
30 563 9:15 — — ⚔ Scout Rush
24 444 10:50 16:18 — ⛏ Fast Castle
23 438 12:15 16:26 — ⛏ Fast Castle
20 367 12:06 — —
14 263 9:59 18:03 — ⛏ Fast Castle
9 160 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,135 2,740 350 0 7,225 9,246
3,275 2,274 795 100 6,444 6,656
3,575 2,290 200 200 6,265 6,793
3,340 2,505 50 0 5,895 6,759
3,200 1,890 200 155 5,445 7,109
3,050 2,174 200 0 5,424 6,470
2,000 1,800 100 0 3,900 4,826
2,050 585 50 310 2,995 5,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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