AoeStats
← 雾鸦

Arena

504333651Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1262
+14
🇺🇸 Byzantines · United States
1261
+14
🇨🇴 Hindustanis · Colombia
1240
+15
🇨🇱 Slavs · Chile
1213
+17
🇨🇦 Bengalis · Canada
1446
-23
🇪🇸 Bohemians · Spain
1208
-14
🇬🇧 Mongols · United Kingdom
1190
-14
🇨🇳 Franks · China
1061
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,877 10:20 14:27 28:45 ⛏ Fast Castle
35 1,735 11:30 15:34 27:41 ⛏ Fast Castle
30 1,503 10:43 14:25 32:25 ⛏ Fast Castle
30 1,522 11:58 15:45 30:28 ⛏ Fast Castle
26 1,292 12:00 15:59 31:39 ⛏ Fast Castle
24 1,185 9:18 15:47 29:42 ⛏ Fast Castle
22 1,128 11:26 15:48 30:01 ⛏ Fast Castle
22 1,082 11:57 16:26 27:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,910 29,395 20,440 3,650 80,395 97,380
27,275 20,480 18,395 4,300 70,450 88,851
26,745 12,230 15,630 6,280 60,885 79,953
24,860 10,000 12,180 2,285 49,325 59,961
20,445 16,430 10,840 915 48,630 49,106
14,470 16,805 12,595 4,100 47,970 64,574
15,310 16,535 8,070 4,465 44,380 51,521
18,945 11,850 10,570 2,150 43,515 47,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.