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Arena

504301620Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 67m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wu · Canada
1173
+14
🇺🇸 Burgundians · United States
1149
+15
🇺🇸 Italians · United States
1136
+16
🇨🇦 Inca · Canada
1131
+16
🇬🇧 Mongols · United Kingdom
1209
-19
🇫🇷 Poles · France
1118
-15
🇵🇪 Spanish · Peru
1109
-14
🇨🇳 Koreans · China
1074
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,495 10:48 15:48 29:04 ⛏ Fast Castle
36 2,411 10:31 14:35 28:47 ⛏ Fast Castle
27 1,798 13:34 17:11 32:45 ⛏ Fast Castle
26 1,793 11:06 15:04 29:30 ⛏ Fast Castle
25 1,674 10:44 14:52 27:13 ⛏ Fast Castle
22 1,498 10:51 14:59 30:39 ⛏ Fast Castle
19 1,287 11:17 14:59 32:50 ⛏ Fast Castle
19 1,271 12:04 15:56 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,425 33,660 21,015 4,950 99,050 102,729
49,810 13,155 30,870 2,900 96,735 120,026
49,540 36,400 8,230 1,760 95,930 105,224
42,410 22,650 26,845 3,100 95,005 107,076
35,970 24,645 11,505 3,000 75,120 78,415
27,620 18,350 15,985 4,350 66,305 81,891
16,025 26,735 17,900 2,905 63,565 84,065
12,680 15,945 4,660 2,165 35,450 42,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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