AoeStats
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Black Forest

503095518Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 2m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1081
+12
🇫🇷 Vikings · France
1072
+12
🇹🇷 Chinese · Türkiye
1020
+14
🇮🇳 Teutons · India
897
+20
🇸🇰 Teutons · Slovakia
1031
-17
🇵🇭 Vikings · Philippines
1000
-46
🇹🇼 Huns · Taiwan
981
-14
🇮🇩 Khmer · Indonesia
929
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 123 — — —
36 81 — — —
33 75 — — —
27 62 — — —
18 40 — — —
16 37 — — —
16 36 — — —
13 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 50 0 0 350 270
100 75 0 0 175 265
100 0 50 0 150 195
0 149 0 0 149 68
0 125 0 0 125 60
50 0 0 0 50 87
0 24 0 0 24 130
0 0 0 0 0 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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