AoeStats
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Lombardia

508008664Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 46m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
1047
+13
🇧🇪 Malay · Belgium
944
+17
🇮🇩 Ethiopians · Indonesia
1028
-17
🇮🇳 Lithuanians · India
929
-25
Player eAPM Actions Feudal Castle Imperial Opening
33 1,532 10:12 17:12 40:06 ⛏ Fast Castle
30 1,385 11:05 15:02 39:19 ⛏ Fast Castle
28 1,295 9:36 21:36 36:02 ⚔ Archer Rush
12 585 10:58 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,855 13,325 9,965 1,615 39,760 45,817
14,595 13,205 8,140 2,020 37,960 46,938
9,290 11,259 7,660 830 29,039 31,580
8,695 6,619 3,975 750 20,039 26,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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