AoeStats
← (Arm)_Sai Phani

Arabia

508002466Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 31m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1012
+16
🇪🇸 Goths · Spain
1008
+16
🇳🇱 Burgundians · Netherlands
974
+17
🇮🇩 Britons · Indonesia
1046
-18
🇮🇹 Celts · Italy
1013
-22
🇮🇳 Lithuanians · India
957
-28
Player eAPM Actions Feudal Castle Imperial Opening
31 970 10:31 21:14 — ⚔ Skirmisher Rush
31 983 9:32 25:01 — ⚔ Archer Rush
27 853 10:18 25:10 —
25 776 11:35 — —
20 620 11:32 19:10 — ⛏ Fast Castle
15 454 12:50 22:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,800 4,505 2,945 125 19,375 20,167
8,845 4,413 3,445 285 16,988 18,571
6,440 5,564 2,020 300 14,324 15,839
5,070 5,125 1,325 0 11,520 12,789
5,210 4,090 1,840 0 11,140 11,556
5,050 2,870 710 0 8,630 10,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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