AoeStats
← Kshulo

Nomad

509476600Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 54m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1415
+13
🇹🇷 Teutons · Türkiye
1414
+13
🇪🇸 Britons · Spain
1398
+14
🇩🇪 Poles · Germany
1306
+17
🇨🇱 Franks · Chile
1366
-15
🇨🇱 Wei · Chile
1365
-15
🇺🇾 Maya · Uruguay
1340
-14
🇨🇱 Bohemians · Chile
1312
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,356 13:49 25:35 — ⚔ Fish Boom into Towers FC
37 2,037 13:08 31:45 41:52 ⚔ Fish Boom into Towers FC
35 1,914 13:06 17:54 42:11 ⛏ Fish Boom FC
34 1,848 12:40 23:02 37:24 ⚔ Fish Boom into Scouts
34 1,868 15:14 20:36 43:18 ⛏ Fish Boom FC
32 1,744 13:14 25:56 — ⛏ Fish Boom into Fire Galleys
32 1,752 12:32 16:57 33:05 ⛏ Fish Boom FC
24 1,287 13:36 20:33 44:10 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,280 17,455 16,230 2,550 63,515 64,753
14,480 21,018 17,595 4,955 58,048 71,992
23,500 15,931 14,825 2,105 56,361 59,696
17,955 15,823 11,635 3,075 48,488 52,260
12,465 17,903 10,535 2,550 43,453 47,629
17,795 13,240 9,290 1,815 42,140 43,632
7,210 11,058 6,670 2,350 27,288 28,382
8,990 10,640 2,365 2,545 24,540 25,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.