AoeStats
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African Clearing

506696978Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 67m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burmese · Chile
1295
+17
🇨🇱 Lithuanians · Chile
1290
+17
🇺🇾 Mongols · Uruguay
1273
+18
🇰🇼 Georgians · Kuwait
1212
+20
🇮🇹 Khmer · Italy
1326
-19
🇨🇱 Lithuanians · Chile
1311
-18
🇺🇸 Slavs · United States
1301
-18
🇲🇽 Mapuche · Mexico
1287
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,660 13:33 17:47 38:44 ⛏ Fast Castle
38 2,565 14:13 19:12 40:18 ⛏ Fast Castle
38 2,549 14:26 18:37 33:25 ⛏ Fast Castle
36 2,427 13:04 24:44 38:57 ⚔ Archers into Scouts
36 2,405 14:26 18:55 39:27 ⛏ Fish Boom FC
32 2,159 12:38 24:01 38:43 ⚔ M@A into Towers
32 2,129 14:07 39:47 47:32 ⚔ Towers FC
29 1,951 14:43 18:50 35:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,535 24,970 22,630 3,320 91,455 105,695
27,830 34,817 17,420 5,100 85,167 115,237
38,965 15,515 21,480 3,330 79,290 89,105
40,715 26,283 8,425 2,450 77,873 83,733
23,110 34,990 14,380 3,510 75,990 86,402
34,205 22,814 5,235 7,585 69,839 114,024
32,335 17,180 13,345 2,300 65,160 66,922
18,370 24,457 11,470 4,365 58,662 85,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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