AoeStats
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Highland

505788185Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,006 14:35 21:24 34:10 ⛏ Fish Boom FC
36 1,707 12:59 16:43 37:20 ⛏ Fish Boom FC
34 1,633 11:09 15:16 38:19 ⛏ Fast Castle
33 1,577 12:26 16:38 29:49 ⛏ Fish Boom FC
32 1,552 12:22 17:42 43:19 ⛏ Fast Castle
28 1,353 12:53 16:40 34:01 ⛏ Fish Boom FC
24 1,141 9:58 18:13 31:11 ⛏ Fast Castle
16 774 11:00 15:28 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,100 28,358 13,825 3,750 81,033 88,804
25,665 27,851 13,960 2,775 70,251 85,670
27,230 28,210 8,100 1,135 64,675 72,572
23,220 13,565 16,195 1,145 54,125 57,521
19,275 16,308 12,640 2,850 51,073 76,321
10,250 11,108 4,900 2,150 28,408 36,174
7,805 11,296 5,815 845 25,761 29,077
9,035 7,825 1,840 840 19,540 22,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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