AoeStats
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Nomad

505529708Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 7m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1352
+13
🇨🇱 Bengalis · Chile
1325
+14
🇻🇳 Bulgarians · Vietnam
1282
+16
🇨🇱 Poles · Chile
1281
+16
🇮🇹 Saracens · Italy
1303
-16
🇨🇦 Khmer · Canada
1281
-15
🇪🇸 Dravidians · Spain
1276
-14
🇬🇧 Koreans · United Kingdom
1268
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 426 — — —
49 389 — — —
43 338 — — — ⛏ Fish Boom
40 316 — — —
34 271 — — — ⛏ Fish Boom
31 248 — — — ⛏ Fish Boom
26 209 — — — ⛏ Fish Boom
20 157 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,000 828 50 100 1,978 1,362
850 950 50 100 1,950 1,217
800 875 50 100 1,825 1,119
700 775 50 100 1,625 926
550 800 50 100 1,500 713
500 775 50 100 1,425 862
800 200 50 0 1,050 917
550 300 50 100 1,000 504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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