AoeStats
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Arena

505546356Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 51m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1443
+9
🇧🇷 Tatars · Brazil
1321
+14
🇧🇷 Goths · Brazil
1300
+15
🇧🇷 Bengalis · Brazil
1222
+17
🇧🇷 Bohemians · Brazil
1304
-15
🇲🇽 Khmer · Mexico
1282
-14
🇨🇦 Italians · Canada
1264
-13
🇧🇷 Lithuanians · Brazil
1249
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,256 12:03 17:02 35:22 ⛏ Fast Castle
37 1,925 10:33 14:27 33:00 ⛏ Fast Castle
34 1,784 11:07 14:07 29:22 ⛏ Fast Castle
33 1,722 9:59 14:06 28:32 ⛏ Fast Castle
32 1,643 11:18 16:18 29:55 ⛏ Fast Castle
31 1,601 10:32 14:31 40:51 ⛏ Fast Castle
31 1,590 11:03 14:35 31:11 ⛏ Fast Castle
26 1,356 12:04 15:51 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,655 19,160 19,695 1,715 92,225 96,467
.
45,360 12,735 20,710 5,050 83,855 88,726
30,010 27,000 19,075 2,720 78,805 90,498
26,085 31,960 17,870 1,235 77,150 78,534
28,720 21,768 10,640 1,745 62,873 76,352
27,230 18,440 14,555 2,300 62,525 74,651
24,665 18,204 12,725 1,700 57,294 82,539
16,140 13,455 7,165 3,300 40,060 43,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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