AoeStats
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Arena

505542079Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 36m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1291
+13
🇧🇷 Ethiopians · Brazil
1233
+16
🇹🇷 Koreans · Türkiye
1218
+16
🇨🇦 Vietnamese · Canada
1196
+17
🇧🇷 Teutons · Brazil
1235
-16
🇧🇪 Saracens · Belgium
1232
-16
🇦🇷 Byzantines · Argentina
1221
-15
🇧🇷 Bulgarians · Brazil
1213
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,692 11:01 16:22 — ⚔ Scout Rush
35 1,251 11:18 15:56 32:10 ⛏ Fast Castle
33 1,189 9:54 31:54 — ⚔ Towers FC
32 1,169 10:32 14:34 31:45 ⛏ Fast Castle
30 1,087 9:51 35:08 — ⚔ Archer Rush
29 1,037 12:04 17:10 30:30 ⛏ Fast Castle
29 1,056 10:51 14:29 29:43 ⛏ Fast Castle
23 815 11:07 15:26 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,120 15,635 8,635 850 42,240 47,693
18,575 12,815 7,270 2,410 41,070 46,484
15,980 14,390 8,785 1,600 40,755 43,415
14,755 9,808 6,335 955 31,853 36,716
14,750 9,215 5,845 1,700 31,510 36,882
14,025 8,436 3,350 1,600 27,411 29,943
5,525 3,238 300 2,010 11,073 11,842
4,505 3,365 435 530 8,835 11,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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