AoeStats
← Strongtor

Nomad

506435444Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 33m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1017
+15
🇨🇿 Persians · Czechia
919
+19
🇬🇧 Britons · United Kingdom
1000
-51
🇫🇷 Lithuanians · France
980
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 767 13:41 17:38 — ⛏ Fish Boom FC
22 742 15:14 23:36 — ⚔ Drush FC
15 501 14:53 19:21 — ⛏ Fish Boom FC
4 133 27:02 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,115 8,095 3,035 1,050 21,295 22,819
6,875 5,195 2,135 300 14,505 18,232
6,390 4,929 875 850 13,044 13,029
3,045 2,030 275 100 5,450 7,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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