AoeStats
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Black Forest

510348745Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 39m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1187
+15
🇨🇱 Saracens · Chile
1168
+16
🇨🇱 Cumans · Chile
1126
+18
🇭🇰 Spanish · Hong Kong SAR China
1173
-17
🇭🇰 Turks · Hong Kong SAR China
1159
-16
🇭🇰 Hindustanis · Hong Kong SAR China
1159
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,276 10:32 23:33 37:10 ⚔ Scout Rush
44 1,731 10:10 24:05 36:16 ⚔ Archers into Fish Boom
35 1,394 10:03 15:06 — ⛏ Fast Castle
31 1,234 11:38 24:56 39:19 ⛏ Fast Castle
23 912 12:41 17:22 29:24 ⛏ Fast Castle
18 722 12:28 18:31 33:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,940 17,099 4,465 380 35,884 49,491
12,600 12,664 5,630 950 31,844 37,027
14,965 7,526 4,890 965 28,346 31,346
10,100 9,800 6,325 950 27,175 29,233
10,075 5,025 3,400 1,440 19,940 23,442
5,700 5,846 3,020 135 14,701 18,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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