AoeStats
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Arena

509799250Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 32m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1456
+14
🇲🇽 Burgundians · Mexico
1455
+14
🇲🇽 Gurjaras · Mexico
1423
-14
🇺🇸 Turks · United States
1421
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,676 9:13 13:10 — ⛏ Fast Castle
49 1,632 10:27 14:54 30:59 ⛏ Fast Castle
48 1,589 11:39 15:28 19:47 ◆ FC into Fast Imp
44 1,458 10:16 14:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,730 6,120 6,100 1,300 19,250 20,262
9,170 5,670 3,225 855 18,920 20,836
5,930 7,000 4,870 75 17,875 18,736
8,190 5,685 1,830 200 15,905 16,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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