AoeStats
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Arena

509795359Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 28m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1520
+15
🇲🇽 Gurjaras · Mexico
1404
+19
🇺🇸 Cumans · United States
1402
+19
🇨🇴 Cumans · Colombia
1508
-19
🇨🇴 Bohemians · Colombia
1473
-17
🇲🇽 Burgundians · Mexico
1472
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 1,766 9:44 25:22 — ⚔ Archer Rush
54 1,559 9:48 16:23 — ⚔ FC into Scouts
47 1,350 9:20 20:36 — ⛏ Fast Castle
36 1,030 10:36 — — ⚔ Skirmisher Rush
35 1,003 8:53 22:12 — ⛏ Fast Castle
28 818 9:25 20:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,610 6,394 4,375 100 21,479 22,382
9,090 4,600 4,155 750 18,595 19,092
5,960 5,180 4,175 100 15,415 15,557
5,530 6,370 1,610 125 13,635 14,519
6,695 3,215 2,100 100 12,110 13,110
3,575 2,455 50 725 6,805 10,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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