AoeStats
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Oasis

509780015Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 17m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1436
+7
🇨🇴 Bengalis · Colombia
1403
+8
🇨🇴 Saracens · Colombia
1207
+15
🇵🇪 Britons · Peru
1145
+18
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1235
-13
🇮🇳 Mongols · India
1232
-13
🇲🇽 Italians · Mexico
1208
-12
🇨🇳 Ethiopians · China
1147
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 987 9:02 — — ⚔ Scout Rush
55 953 10:41 — — ⚔ Archer Rush
49 845 11:26 — —
48 839 9:35 — — ⚔ Archer Rush
39 672 9:30 — — ⚔ Scout Rush
34 593 9:35 — — ⚔ Scout Rush
26 460 10:42 — — ⚔ Archer Rush
24 409 10:43 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,825 2,310 50 0 6,185 6,674
3,250 2,265 200 200 5,915 6,471
3,200 1,882 820 0 5,902 6,567
2,930 2,799 50 0 5,779 5,993
3,075 1,955 50 0 5,080 5,861
2,335 2,176 550 0 5,061 5,712
2,925 1,814 50 175 4,964 5,029
1,750 1,769 685 0 4,204 4,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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