AoeStats
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Black Forest

509454952Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 13m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1484
+11
🇲🇽 Cumans · Mexico
1388
+15
🇲🇽 Britons · Mexico
1306
+19
🇲🇽 Cumans · Mexico
1378
-15
🇬🇧 Malay · United Kingdom
1364
-15
🇺🇸 Maya · United States
1363
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 517 12:38 — —
37 491 9:21 — —
36 481 8:48 — —
32 422 11:47 — — ⚔ Scout Rush
23 299 11:50 — —
20 259 12:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,225 1,067 50 0 3,342 3,482
1,650 1,330 275 0 3,255 3,604
1,925 1,000 50 100 3,075 3,210
1,850 951 50 125 2,976 3,077
1,650 747 50 0 2,447 3,191
1,650 594 50 0 2,294 2,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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