AoeStats
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Arena

506510010Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 112m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
530
+17
🇬🇧 Turks · United Kingdom
523
+17
🇪🇸 Mongols · Spain
508
+18
🇮🇹 Burmese · Italy
472
+19
608
-19
🇨🇦 Spanish · Canada
578
-19
🇦🇷 Hindustanis · Argentina
576
-19
🇹🇷 Koreans · Türkiye
449
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 3,951 11:11 18:56 38:11 ⛏ Fast Castle
25 2,765 13:44 25:32 39:11 ⚔ Skirms into Scouts
16 1,785 11:02 20:31 33:46 ⛏ Fast Castle
14 1,598 13:28 22:31 36:18 ⛏ Fast Castle
12 1,347 15:40 21:11 31:36 ⛏ Fast Castle
11 1,250 11:02 22:21 46:26 ⛏ Fast Castle
9 1,021 17:10 30:26 42:49 ⚔ Archers into Skirms into Scouts
8 935 13:42 22:36 42:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,475 80,065 39,125 4,900 191,565 205,441
54,855 80,635 20,445 4,225 160,160 171,604
49,360 30,705 44,470 4,870 129,405 143,207
44,230 21,749 21,250 3,085 90,314 101,405
21,080 27,935 20,000 3,350 72,365 79,009
28,355 20,686 19,465 3,290 71,796 81,779
26,440 11,525 24,595 5,385 67,945 101,858
15,980 14,545 14,590 1,575 46,690 46,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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