AoeStats
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Black Forest

510664557Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Mongols · Dominican Republic
931
+15
🇺🇸 Persians · United States
878
+17
🇺🇸 Japanese · United States
831
+19
🇺🇸 Celts · United States
814
+20
🇨🇱 Turks · Chile
1000
-69
🇦🇷 Franks · Argentina
902
-18
🇨🇱 Britons · Chile
864
-16
🇦🇷 Teutons · Argentina
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,701 11:53 22:41 36:09 ⚔ Fish Boom into Scouts
29 1,497 10:28 18:06 30:54 ⛏ Fish Boom FC
27 1,390 10:01 21:22 33:44 ⛏ Fish Boom FC
24 1,240 12:48 17:12 30:51 ⛏ Fast Castle
22 1,136 11:48 16:20 32:54 ⛏ Fast Castle
17 872 12:09 22:49 36:43 ⛏ Fast Castle
15 748 13:28 20:10 35:08 ⛏ Fish Boom FC
12 635 14:53 20:59 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,985 18,018 23,600 1,700 75,303 81,104
19,065 28,575 15,655 3,550 66,845 77,760
28,000 23,695 11,540 2,525 65,760 74,882
20,725 15,015 10,975 3,535 50,250 51,936
19,950 11,956 13,780 2,800 48,486 54,609
20,015 19,099 7,180 1,650 47,944 58,733
9,025 19,265 10,610 4,350 43,250 63,336
12,975 11,040 7,225 750 31,990 41,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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