AoeStats
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Yucatan

510855171Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 37m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
888
+11
🇨🇱 Franks · Chile
786
+24
🇧🇷 Byzantines · Brazil
780
-13
🇪🇸 Franks · Spain
753
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,704 9:55 22:40 36:57 ⚔ Scout Rush
38 1,440 9:42 20:46 — ⛏ Fast Castle
23 873 12:03 21:04 — ⚔ Scout Rush
12 459 12:41 20:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,690 6,770 4,685 220 24,365 28,264
9,490 4,285 4,565 1,300 19,640 21,721
8,965 6,125 315 1,700 17,105 19,534
4,910 3,830 675 2,465 11,880 13,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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