AoeStats
← ricardo.412

Arabia

510840451Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 70m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
838
+17
🇬🇧 Magyars · United Kingdom
806
+18
🇨🇱 Celts · Chile
907
-19
🇨🇱 Franks · Chile
815
-29
Player eAPM Actions Feudal Castle Imperial Opening
40 2,858 12:05 22:40 45:37
36 2,552 10:00 23:55 47:09 ⚔ M@A into Skirms
22 1,567 9:38 24:14 41:31 ⚔ Archer Rush
14 987 11:19 21:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,275 20,710 15,180 3,000 68,165 102,357
20,760 25,421 8,065 965 55,211 62,986
23,780 8,796 19,320 945 52,841 59,451
12,205 6,221 2,445 2,420 23,291 23,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.