AoeStats
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Yucatan

510829399Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 70m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
935
+14
🇳🇬 Malay · Nigeria
903
+16
🇺🇸 Jurchens · United States
831
+19
🇨🇱 Celts · Chile
925
-18
🇨🇱 Vietnamese · Chile
923
-17
🇨🇱 Franks · Chile
842
-27
Player eAPM Actions Feudal Castle Imperial Opening
40 2,803 10:12 23:09 43:31
31 2,152 14:05 22:25 40:13 ⚔ Scout Rush
29 2,064 11:07 18:49 36:34 ⚔ Scouts into Archers
27 1,924 12:59 18:43 —
23 1,636 11:39 20:45 42:26 ⛏ Fast Castle
13 911 12:33 18:21 47:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,485 33,526 25,655 4,280 103,946 107,650
42,495 16,815 24,070 2,675 86,055 118,442
40,525 16,040 21,790 3,750 82,105 102,419
24,955 29,939 15,750 2,915 73,559 78,776
23,310 20,055 20,315 6,250 69,930 89,421
10,410 6,964 4,735 3,465 25,574 27,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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