AoeStats
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Nomad

509425586Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 60m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
987
+11
🇳🇴 Wu · Norway
986
+11
🇩🇪 Vikings · Germany
909
+40
🇨🇱 Spanish · Chile
907
-13
🇨🇱 Khmer · Chile
904
-13
🇨🇱 Franks · Chile
820
-23
Player eAPM Actions Feudal Castle Imperial Opening
39 2,371 14:49 28:00 — ⚔ Scout Rush
36 2,142 16:07 30:42 47:38 ⚔ Scouts into Skirms
30 1,826 16:38 23:23 42:28 ⛏ Fish Boom FC
21 1,246 14:29 19:02 51:24 ⛏ Fast Castle
12 702 13:52 22:26 48:47 ⚔ Fish Boom into Scouts
5 284 18:53 36:50 — ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
19,935 17,650 15,390 850 53,825 64,319
21,080 12,840 10,460 2,250 46,630 48,319
19,395 13,525 7,760 3,050 43,730 46,917
15,995 7,290 8,320 2,100 33,705 34,666
11,825 10,033 2,540 500 24,898 25,566
6,570 6,375 1,085 1,135 15,165 23,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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