AoeStats
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Arena

508806591Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 109m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
535
+12
🇨🇴 Bohemians · Colombia
527
+12
🇨🇳 Teutons · China
446
+15
🇦🇺 Gurjaras · Australia
431
+16
🇺🇸 Turks · United States
528
-18
🇺🇸 Bohemians · United States
446
-14
🇺🇸 Koreans · United States
403
-12
🇺🇸 Wu · United States
366
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 4,327 11:42 20:29 40:19 ⛏ Fast Castle
27 2,899 13:30 21:28 39:23 ⛏ Fast Castle
23 2,516 10:35 20:23 36:47 ⛏ Fast Castle
21 2,308 12:17 25:03 35:17 ⛏ Fast Castle
18 1,954 14:38 26:42 41:42 ⛏ Fast Castle
14 1,574 11:18 20:49 37:07 ⛏ Fast Castle
8 925 14:48 23:22 43:37 ⛏ Fast Castle
2 170 17:29 40:39 —

Resources

Player Food Wood Gold Stone Spent Collected
78,535 69,380 50,675 7,715 206,305 261,200
62,270 61,305 46,310 2,600 172,485 202,493
69,135 26,295 43,800 6,150 145,380 166,696
26,680 50,360 35,450 5,650 118,140 171,267
12,195 38,285 27,365 11,150 88,995 102,005
38,930 21,244 17,190 3,855 81,219 84,687
30,550 19,340 22,650 3,750 76,290 78,639
4,225 2,150 725 125 7,225 10,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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