AoeStats
← krodie1029

Baltic

510357872Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 51m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
767
+15
🇹🇷 Italians · Türkiye
731
+16
🇩🇰 Malians · Denmark
707
+17
🇿🇦 Byzantines · South Africa
810
-19
🇨🇴 Spanish · Colombia
755
-17
🇸🇰 Vikings · Slovakia
647
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,322 13:02 19:08 41:12 ⛏ Fish Boom FC
25 1,302 12:45 21:46 38:18 ⛏ Fish Boom FC
23 1,204 10:17 25:50 31:07 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
21 1,075 11:39 25:03 38:12 ⛏ Fish Boom into Fire Galleys FC
16 839 11:20 18:52 34:34 ⛏ Fast Castle
13 669 13:44 22:33 50:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,475 18,540 11,230 3,400 43,645 58,802
15,330 13,075 11,875 2,625 42,905 64,177
18,415 8,285 12,910 2,800 42,410 45,835
12,575 11,440 7,405 2,680 34,100 42,475
12,140 11,255 3,505 2,445 29,345 37,272
7,985 15,016 3,095 100 26,196 31,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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