AoeStats
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Black Forest

509440405Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,227 11:30 17:14 29:32 ⛏ Fast Castle
23 1,070 14:57 19:55 33:00 ⛏ Fast Castle
23 1,061 11:41 15:27 32:47 ⛏ Fast Castle
20 934 15:29 22:45 36:34 ⚔ Archer Rush
19 846 10:25 17:02 33:08 ⛏ Fast Castle
15 682 17:20 25:26 — ⛏ Fast Castle
14 659 11:01 18:58 28:15 ⛏ Fast Castle
13 611 15:03 21:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,425 16,148 17,925 950 54,448 67,383
13,200 17,646 10,245 3,090 44,181 53,566
16,005 17,210 7,485 1,135 41,835 53,992
19,425 11,995 8,290 2,080 41,790 50,626
15,720 7,040 11,070 1,110 34,940 40,876
14,020 11,735 3,985 1,450 31,190 34,852
13,085 9,710 5,340 1,790 29,925 39,741
12,645 8,536 6,280 960 28,421 34,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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