AoeStats
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MegaRandom

509430436Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 49m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Turks · Austria
832
+13
🇺🇾 Byzantines · Uruguay
825
+13
🇨🇭 Burgundians · Switzerland
790
+15
🇨🇴 Goths · Colombia
795
-14
🇨🇴 Celts · Colombia
771
-14
🇨🇴 Tatars · Colombia
741
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,756 11:55 17:32 35:16 ⛏ Fast Castle
30 1,507 14:04 22:46 31:51 ⛏ Fast Castle
20 1,020 12:25 19:23 36:27 ⛏ Fast Castle
18 901 11:42 20:31 37:37 ⛏ Fast Castle
13 652 12:03 22:41 35:42 ⛏ Fast Castle
13 653 11:51 22:19 41:47 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,100 16,496 24,440 2,140 77,176 93,117
21,335 17,225 5,525 2,180 46,265 55,207
15,760 16,280 8,630 2,355 43,025 45,645
16,670 11,945 8,860 3,495 40,970 53,031
16,410 13,605 4,405 2,650 37,070 43,015
8,815 8,059 4,285 950 22,109 24,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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